2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
682 Chapter 9 Using the Replicator
To apply a Sequence behavior to a replicator, do one of the following:
m
In the Layers tab or Timeline Layer list, select the replicator to which you want to apply
the Sequence behavior. In the Toolbar, click the Add Behavior icon and choose
Replicator > Sequence Replicator.
m
In the Library, select the Behaviors category, and then the Replicator subcategory. Drag
the Sequence Replicator behavior from the stack to the replicator object in the Layers
tab, Canvas, or Timeline Layer list.
The Sequence Replicator controls appear in the Behaviors tab of the Inspector, and the
Sequence Replicator Dashboard becomes active.
At the top of the Sequence Replicator controls in the Inspector are the Parameter pop-
up menus, which are used to add parameters to the behavior, or to remove them once
they’ve been added. The added parameters determine which properties are animated.
Underneath the Parameter pop-up menus are the Sequence Control parameters, which
determine how the added parameters affect the onscreen elements. These controls
include options for setting the direction of the animation, whether the animation is
applied per element or to the whole pattern, the number of times the animation cycles
through the pattern, and so on.
Important: Before any sequencing animation can occur, you must explicitly add at least
one parameter to the behavior from within the Inspector or Dashboard, and then set a
value for that parameter. Until a parameter is added, adjustments in the Dashboard
have no effect.
Sequence Control
parameters
Add or Remove parameters
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