2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
688 Chapter 9 Using the Replicator
Modifying the Sequence Replicator Behavior
Use the Sequence Replicator controls to define how the change in cell value animates
through the replicator pattern and how many times the animation repeats over the
duration of the replicator. You can also use the Sequence Replicator controls to “soften”
the effect between pattern elements.
Once you have created and modified a Sequence Replicator behavior, you can save the
behavior to the Library.
Sequence Replicator Parameters
Use the following parameters to modify the sequence animation. With the exception of
the Add and Remove Parameter pop-up menus, all of the following parameters also
appear in the Sequence Replicator Dashboard.
Parameter: Use the Add and Remove Parameter pop-up menus to add and remove
replicator cell parameters to the sequence. These parameters are very similar to the cell
parameters. Once the parameter is added, set (or keyframe) a value for that parameter.
The sequence animation is based on the change in value between these parameters
and the original values of the cells. The available parameters are:
• Rotation: Specifies (in degrees) the rotation of the replicator elements. You can
either rotate the dial or use the value slider.
• Color: Specifies a color to use to tint the replicator elements. You can either click the
color well to choose a color, or open the disclosure triangle and use the Red, Green,
and Blue sliders or value fields. When Color is chosen from the Add pop-up menu,
the color well and individual color channel parameters appear.
• Scale: Defines the scale of the replicator elements. Click the disclosure triangle next
to the Scale parameter to reveal separate X Scaling and Y Scaling subparameters,
which can be used to scale the width and height of the cells separately. By default,
Scale is set to 100 percent—the size of the replicator cells is equal to the original size
defined in the cell parameters.
• Opacity: Defines the transparency of the pattern elements.
• Position: Defines the offset of the elements from their original position. Click the
disclosure triangle next to the Position parameter to reveal separate X Position and Y
Position subparameters. For example, to create an animation in which the elements
move upward in Y over the replicator pattern, enter a positive value in the Y Position
field. In the following images, Y Position is set to 300.
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