2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 693
• End: Specifies the end of the range of elements affected by the sequence
animation as it moves over the replicator pattern. By default, End is set to 10
percent. In the above image, End is set to 30 percent.
Note: If the Sequencing pop-up menu is set to Custom, the Custom option in the
Unit Size parameter has no affect.
Traversal: Sets the action of the sequence behavior to Constant Speed, Ease In, Ease
Out, Ease In/Out, or Custom.
• Ramp: Moves the animation from the origin of the replicator pattern through the
end of the pattern at a constant speed. The sequence moves in the direction
specified in the replicator parameters, such as the origin or build style.
• Ease In: The sequence animation begins slowly and increases to normal speed as it
moves through the replicator pattern.
• Ease Out: The sequence animation begins at normal speed and slows toward the
end of the replicator pattern.
• Ease In/Out: The sequence animation begins slowly, increases to normal speed as it
moves toward the middle of the duration of the replicator pattern, and slows as it
reaches the end of the replicator pattern.
• Custom: Allows you to keyframe how the animation moves through the replicator
pattern. When Custom is selected from the Traversal pop-up menu, the Location
parameter becomes available.
• Location: Defines the location of the pattern where the animation is in effect.
For more information on using the Custom Traversal option, see “Using the Sequence
Replicator Custom Traversal Option” on page 694.
Loops: Sets the number of times the animation sequences through the replicator
pattern over its duration.
Note: Loops is not available when the Traversal parameter is set to Custom.
End Condition: Determines how the sequence animation is repeated over the duration
of the replicator object. This parameter has no effect for Loop values less than or equal
to 1. The End Condition options are:
• Hold: Completes the sequence animation cycle one time, then starts it over again
from the beginning (once the last element in the sequence has completed its
animation).
• Wrap: Treats the sequence animation as a continuous loop so the spread wraps from
the last element in the sequence to the first element.
• Ping Pong: Completes the sequence animation cycle forward, then completes the
animation backward, then forward, and so on.
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