2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
698 Chapter 9 Using the Replicator
Remember that behaviors often contain parameters that control how objects are
affected. These controls greatly affect the result of a behavior when it is applied to a
replicator object. For example, if you apply a Spin behavior to a replicator object, all
pattern elements rotate individually (rather than the replicator object as a whole). This
is because the Affect Objects checkbox (which appears when Spin is applied to an
object that contains multiple objects) is turned on by default in the Spin parameters. To
rotate the replicator object rather than the individual elements, turn off the Affect
Objects checkbox in the Behaviors tab of the Inspector or the Dashboard.
Applying Filters to Replicators
Filters can be applied to a replicator object or it’s source objects. When applied to the
replicator, filters affect the every element of the replicator pattern, as if it was a single
object. When filters are applied to the source objects of a replicator, the effect of the
filter is retained once the object is replicated. Filters cannot, however, be applied to the
individual cells of a replicator.
For more information on applying filters to objects in your project, see “
Using Filters”
on page 701.
Spin behavior applied to replicator object with
Affect Objects turned on (the individual
elements spin)
Spin behavior applied to replicator object with
Affect Objects turned off (the entire replicator
pattern spins)
Replicator before any filters are
applied
Circle Screen filter applied to the
source object for the replicator cells
Circle Screen filter applied to the
replicator object
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