2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 10 Using Filters 725
Color Correction Filters
Color correction filters can be used in a number of ways. You can change a mood by
making an object sepia colored, or to make your object stand out by oversaturating it.
In addition, they can be used to “fix” a problem with contrast, color, or brightness.
Brightness
Boosts or lowers the uniform brightness of an image by the specified amount.
Although this may seem to be the first filter to use if you want to correct for improper
exposure in an image, the drawback of this filter is that it boosts or lowers everything
in an image at once. This means that raising the brightness in an image raises it
everywhere, including in the shadows. The result is that a brightened image may look
washed out.
On the other hand, this filter can come in very handy as a way to modify the edges and
effects of shapes, masks, particle systems, and generators.
A better filter for exposure correction is the Gamma filter. For more information, see
“
Gamma” on page 731.
Parameters in the Inspector
Brightness: Sets the multiplying brightness value applied to the object. Values range
from 0 (no brightness, black image) to 5.
Dashboard controls
The Dashboard contains the same Brightness control as the Inspector.
Channel Swap
Substitutes the color value of a color channel with that of either a selected channel, or
its inverse. If you select Blue from Red, the value of blue in the object will match the
value of red across the entire object. Channel swap can be used in a variety of ways,
including simply inverting the alpha channel of an object.
Original image
Blue from parameter set to Red
01112.book Page 725 Sunday, March 13, 2005 10:36 PM