2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 77
To display the Keyframe Editor, do one of the following:
m
Choose Window > Keyframe Editor.
m
Press Command+8.
m
If the Timing pane is already visible, click the Keyframe Editor tab at the top of the
pane.
The Parameter List
The left side of the Keyframe Editor contains a list of parameters. You can choose which
parameters are displayed in the list and set keyframing functions in the Animation
menu. You can also create custom sets of parameters. This allows you to focus on
certain parameters at a time. For more information on creating and viewing parameter
sets, see “
Custom Parameter Sets” on page 430.
Use the Show pop-up menu to select what is displayed in the Keyframe Editor. The
Show options include:
All: This option displays all parameters for the currently selected object in the list,
whether or not the parameters are animated.
Animated: This option displays only the animated parameters and curves for the
currently-selected object. This is the default setting.
Active: This option shows only the parameters currently being modified. When this
option is selected, nothing appears in the Keyframe Editor unless you are actively
modifying an object (in the Canvas, Inspector, or Dashboard). For example, when Active
is selected and you are moving an object around in the Canvas, the X and Y Position
parameters and curves are displayed.
The Parameter list is divided into four columns.
Activation checkbox: This checkbox, to the left of each parameter, toggles the display
of that parameter on and off in the keyframe graph. Clicking the checkbox next to the
object name turns all of the parameters for that object on or off.
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