2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
774 Chapter 10 Using Filters
Parameters in the Inspector
Softness: Sets the softness of the transition between the flat and raised areas. Values
range from 0 to 1.
Brightness: Sets the level of brightness of the object. Values range from 0 to 10.
Ambient: Sets the amount of ambient light hitting the object. Values range from 0 to 1.
Highlight Brightness: Sets the amount of brightness applied to the highlights of the
object. Values range between 0 and 100.
Highlight Sharpness: Sets the degree of sharpness applied to the highlights of the
object. Values range between 1 and 100.
Light Rotation: Sets the angle, in degrees, at which the ambient light hits the object.
Depth: Sets the amount of depth between the flat and raised areas. Values range
between 0 and 20.
Height Map: An image well that displays a thumbnail of the height map chosen. If
present, the height map is used to determine the flat and raised areas of the object.
Map Channel: Sets the channel from the object that is used to determine the flat and
raised areas of the image. If a height map is present, the channel is selected from the
height map. Values can be selected from the following: Luminance (default), Red,
Green, Blue, or Alpha.
Dashboard controls
The Dashboard contains the same controls as the Inspector.
Lens Flare
Lens flares result from a bright light source pointed right at a lens, refracting off
multiple elements in the lens assembly of a camera. This filter allows you to add a
simulated lens flare to an object.
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