2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
11
795
11 Working With Generators
Use the generators in the Motion Library to quickly add
life to your project.
About Generators
Generators are objects in the Library that you add to your project to instantly create
solids or patterns such as colors, bars, stripes, noise, or gradients. Some generators
create animated patterns, while most create static, patterned images.
Once a generator is added to a project, you can modify its preset values as well as
animate nearly all of its parameters—whether the generator is animated or static. Once
you have modified a generator, you can save it to the Library for later use.
Using Generators
Generators are added to your project in the same manner as other files—you drag the
generator to your project from the Library. When a generator is added to a project, it
becomes an object in the Layers tab (and Timeline Layer list) and appears in the
Canvas. When added to your project, the generator is set to the duration and size of
your project by default. For example, if you are working on an NTSC D1 project and you
add a generator to your project, the generator will have a 720 x 486 (.90) pixel aspect
ratio.
Note: The duration of the generator depends on the Project settings in Motion
Preferences. If Create Objects At is set to “Start of project,” the generator starts at the
first project frame regardless of where the playhead is when the generator is added. If
set to “Current frame,” the generator starts at the playhead’s frame.
Once a generator is added to a project, you can edit its parameters in the Dashboard or
Inspector. As with all objects, the generator Dashboards contain a subset of the larger
group of controls located in the Inspector. Nearly all generator parameters can be
keyframed, whether the default generator is an animated texture or a static image.
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