2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 11 Working With Generators 799
Clouds
The Clouds generator creates an animated cloud pattern. You can modify or animate
the color, scale, speed, and strength of the cloud layers.
Parameters in the Inspector
The following section describes the Clouds generator controls, which are located in the
Generator tab of the Inspector.
Width: Sets the width of the Clouds generator, in pixels. Values range from 1 to the
width of your project.
Height: Sets the height of the Clouds generator, in pixels. Values range from 1 to the
height of your project.
Note: Although the sliders in the Inspector are usually limited to the maximum values
of Width and Height as set in your project, you can often manually enter values outside
of those ranges in the value fields.
Pixel Aspect Ratio: Sets the aspect ratio of the pixels drawn by the generator. Values
can be selected from the following: Square, NTSC D1/DV, NTSC D1/DV Anamorphic,
PAL D1/DV, PAL D1/DV Anamorphic, Anamorphic 2:1, D4/D16, D4/D16 Anamorphic,
DVCPro HD 720p/1080i5, DVCPro HD 1080i60, or Custom. When a value other than
Custom is selected, the Pixel Aspect Ratio of that selection is displayed in a value field
next to the pop-up menu. Enter values from 0 to 10000 in the value field, and Custom
appears in the pop-up menu.
Scale: Gives the appearance of zooming in or out of the simulation by scaling the
generator. Larger numbers indicate a higher level of zoom. The default slider values
range from 8 to 64.
Speed: Sets the speed of movement of the clouds. Values range from 0 to 2.
Gradient: Sets the color gradient used for the clouds. For information on using
gradients, see “
Using the Gradient Editor” on page 485.
Turbulent Clouds
Normal Clouds
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