2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
80 Chapter 1 Getting To Know Motion
The Ruler
At the top of the keyframe graph is a ruler which provides a gauge for the positions
and durations of the keyframes and curves. The ruler is identical to the one in the
Timeline. For more information on working with the ruler, see “
The Timeline Ruler” on
page 74.
Zooming in the Keyframe Editor
As you get familiar with using the Keyframe Editor, you may want to switch between
focusing on an individual keyframe or curve and seeing the overview of your whole
project. Fortunately, you can quickly zoom in and out on the Keyframe Editor using a
variety of different tools.
The bottom of the Keyframe Editor contains a Zoom slider and a Zoom/Scroll control.
To zoom the Keyframe Editor using the Zoom slider:
m
Click the thumb of the Zoom slider and drag left to zoom in or right to zoom out.
The Keyframe Editor updates as you drag.
To zoom the Keyframe Editor using the Zoom/Scroll control:
m
Drag the edge of the scroll bar thumb away from the center to zoom out and toward
the center to zoom in.
The Keyframe Editor updates as you drag.
You can also automatically zoom the Keyframe Editor to include the entire duration of
your project or just the play range as defined by the Play Range indicators (In and Out
points).
To zoom the Keyframe Editor to fit the entire project, do one of the following:
m
Choose View > Zoom Time View > To Project.
m
Control-click the ruler, then choose Zoom to Project from the shortcut menu.
To zoom the Keyframe Editor to fit the play range, do one of the following:
m
Choose View > Zoom Time View > To Play Range.
m
Control-click the ruler, then choose Zoom to Play Range from the shortcut menu.
Zoom slider
Zoom/Scroll control
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