2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
842 Chapter 12 Using Shapes and Masks
Creating Freehand Shapes
Use the Bezier and B-Spline shape tools to create any kind of line or shape you need.
Once you draw a shape, you can adjust the fill, outline, and feathering to suit your needs.
Note: You can only feather shapes that have the outline turned off.
To make a line:
1 Select the Bezier or B-Spline shape tool.
2 Click in the Canvas to create the necessary control points for the line you need. For
more information, see “
Shape and Mask Drawing Tools” on page 820.
3 To finish drawing the line, do one of the following:
• Double-click to create the last point.
• Press Return to finish the line at the last point you drew.
Tip: To draw a straight line, simply create two points.
By default, Outline is turned on for open shapes.
To edit a shape’s outline:
1 Select a shape, then open the Shape tab in the Inspector.
2 To manipulate the shape’s outline, do one of the following:
• To toggle a shape’s outline on or off, click the Outline checkbox.
• To change the color of the outline, use the Outline Color control.
• To change the width of the outline, drag the Width slider.
• To change how the outline’s sharp corners are drawn, choose an option from the
Joint pop-up menu.
• To change whether the outline appears over or under a shape’s fill, choose a
command from the Order pop-up menu.
To create filled or empty shapes:
1 Click the Bezier or B-Spline shape tool.
2 Create the necessary control points for the shape you need.
For more information, see “
Shape and Mask Drawing Tools” on page 820.
3 When you’re ready to close the shape, click the first point you created.
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