2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 12 Using Shapes and Masks 847
Applying Filters to Shapes
You can apply filters to shapes, just like any other object. When you apply a filter to a
shape, it remains editable, even though the filter is changing it from a vector-based
object into a bitmapped object in order to perform the operation.
You can apply filters to individual shapes, or to a layer in which a number of shapes
have been nested. You can use filters to stylize shapes far beyond the options that are
available in the Shape tab of the Inspector. More importantly, you can use filters in
conjunction with the Shape tab parameters to interactively customize a shape’s look,
while preserving the ability to re-edit the shape at any time.
Important: Once you apply a filter to a shape, you can no longer smoothly increase the
size of that shape using the object’s transform controls. This is because filters change
shapes from vector objects to bitmapped objects. As a result, they scale like other
bitmapped objects, which display artifacts if they’re enlarged too much.
For more information on using filters, see “
Using Filters” on page 701.
Animating Shapes
You can animate shapes using both behaviors and keyframes. Behaviors animate
parameters that transform an entire shape, such as Position, Rotation, and Scale.
Applying behaviors to shapes works the same as with any object in Motion, and
keyframed animation of any of these parameters is stored in the Transform.Position,
Transform.Rotation, and Transform.Scale animation parameters of the Keyframe Editor.
Original shape Shape with filter applied
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