2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
86 Chapter 1 Getting To Know Motion
The Audio Editor Keyframe Graph
The remainder of the window contains the keyframe graph. This area contains the
curves and keyframes for the level and pan of the selected object. Keyframes appear as
diamonds, and curves appear as solid lines. Areas before the first keyframe and after
the last keyframe are represented with dotted lines. The waveform of the selected
object is displayed behind the curves.
At the top of the graph a green bar shows the duration of the audio file. As you change
the file’s In and Out points, the bar shrinks or expands to show the new duration.
You can manipulate keyframes by dragging them in the graph. Moving them left and
right changes their position in time, while dragging them up and down changes their
value. Since audio keyframes work exactly the same as keyframes for other parameters,
you can learn more about working with audio keyframes in “
Adding and Editing
Keyframes” on page 895.
The Ruler
At the top of the Audio Editor graph is a ruler that provides a gauge for the positions
and durations of the level and pan keyframes and curves. The ruler in the Audio Editor
shows different time than the rulers in the Timeline and Keyframe Editor. This ruler
shows the time for the selected audio object rather than for the whole project.
The ruler can contain indicators to help mark important frames or sections of the
project such as the playhead, play range indicators (also called In and Out points), and
markers. The ruler can be viewed in either frames or timecode.
To change the ruler view format:
m
Control-click the ruler, then choose Display Frames or Display Timecode from the
shortcut menu.
Object bar
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