2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 87
Markers can be added to your project to identify an important frame or range of
frames. For more information on creating and using markers, see “
Adding Markers” on
page 312.
Note: The playhead in the Audio Editor is not the same as the playhead in the Timeline
and the Canvas. The Audio Editor playhead shows the position within the selected
object rather than the position within the entire project.
Zooming in the Audio Editor
You may want to zoom in or out in the Audio Editor just as you do with the Timeline or
Keyframe Editor.
The bottom of the Audio Editor contains a Zoom slider and a Zoom/Scroll control.
To zoom the Audio Editor using the Zoom slider:
m
Click the thumb of the Zoom slider and drag left to zoom in and right to zoom out. The
Audio Editor updates as you drag.
To zoom the Audio Editor using the Zoom/Scroll control:
m
Click the edge of the scroll bar thumb and drag it away from the center to zoom out
and toward the center to zoom in.
The Audio Editor updates as you drag.
Audio Scrubbing
You can choose whether or not you want to hear the audio play when you drag the
playhead through the ruler in the Audio Editor. This is called audio scrubbing. To turn
audio scrubbing on or off, click the control in the lower-left corner of the Audio Editor.
The Utility Window
The Utility window is where you locate and organize the media, effects, and
parameters that go along with your project. This includes sorting through the media on
your disk, browsing all of the effects, presets, templates, and other content that is
created within the application, and viewing and manipulating all of the parameters
that control how your objects and effects behave.
The Utility Window has three tabs: The File Browser, the Library, and the Inspector. In
the default window layout, all three of these tabs reside in a Utility window on the left
side of the Canvas. If you choose the Cinema layout, two Utility windows are displayed,
one to the left of the Canvas, containing the File Browser and Library, and one on the
right side of the Canvas, containing the Inspector.
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