2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 13 Working With Audio 881
The audio file is added to the project, and appears in the Audio tab of the Project pane,
the Audio Editor, and the Timeline (if the Show Audio button is turned on). The start
point of the audio file is determined by the Create Objects At preference in the Project
Preferences. If set to “Start of project,” the file starts at the beginning of the project. If
set to “Current frame,” it starts at the current location of the Timeline playhead. A
Dashboard for the audio appears in the Canvas.
Note: If the Dashboard does not appear, press D or F7.
When you drag a QuickTime movie into the Canvas or the Layers tab of the Project
pane, the movie’s video and audio tracks are imported into your project. You can
choose to add only the audio track of a QuickTime movie.
You can also drag the file directly to the Media tab. Like image files, this stores the file
in the project but does not “use” the file until you actively add the file to the Timeline
Layer list or Canvas. To use the file, drag the audio track from the Media tab to the
Canvas or Timeline Layer list.
To add only the audio track from a QuickTime movie:
m
In the File Browser or in the Finder, locate the QuickTime movie file, then drag it into
the Audio tab of the Project pane.
The audio track from the movie is added to your project, without the video footage.
If the QuickTime movie contains multiple audio tracks, hold the file over the Audio tab
until the drop menu is displayed. To import the file with a single audio track, select Mix
To Stereo. To import the file with individual tracks, select Import All Tracks. For more
information, see “
Adding a Multi-Track QuickTime Movie File” on page 881.
Adding a Multi-Track QuickTime Movie File
A QuickTime movie file can contain multiple audio tracks. When importing a multi-track
QuickTime movie file, you can import the audio portion of the file as a single audio
track, or as individual tracks. Using the Import button (in the Preview area) results in
the multi-track file being imported as a single track. To maintain the individual audio
tracks, you need to use the drop menu or the File > Import command.
When you add a multi-track audio file, the file appears as an individual track that can
be used independently of the video file. When the file is unlocked, the track can be
individually enabled, disabled, or deleted. Deleting the source QuickTime movie file
from the Media tab, however, deletes all audio and video that originated from that file.
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