2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 13 Working With Audio 889
Muting and Soloing Tracks
When you mute an audio track, it is silent during playback, but is still part of the mix
when you export your project. When you solo an audio track, all other audio tracks are
muted, which lets you hear the soloed track more clearly.
You can mute, unmute, solo, or unsolo an audio track at any time, even during
playback. When you export your project, all tracks that are turned on are included in
the final mix, regardless of whether they are muted or soloed.
To mute an audio track, do one of the following:
m
Click the Mute button.
Click the Mute button again to unmute the track.
m
Control-click the track, then choose Mute from the shortcut menu.
To solo an audio track, do one of the following:
m
Click the Solo button.
Click the Solo button again to unsolo the track.
m
Control-click the track, then choose Solo from the shortcut menu.
You can also solo multiple audio tracks. When you solo more than one track, all tracks
not soloed are muted (silent) during playback.
Setting Levels
Level refers to the loudness or volume of an audio track (sometimes referred to as
“gain”). You can adjust an audio track’s level using the Level slider. The available range is
from –96 (minimum level) to 6 (maximum level). The default is 0 (sometimes called
“unity gain”). The values correspond to the decibel scale (dB).
To set an audio track’s level:
m
In the Audio tab, the Dashboard, or the Audio Track pane of the Inspector, drag the
Level slider to set the level you want. In the Audio tab, the Level slider is located in the
Name column under the track’s name.
You can also type a value in the value field. You can set the level in integer increments
(–1, 0, 1, and so on).
Activation
checkbox
Name field
Solo button
Lock icon
Level slider
Pan slider
Mute button
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