2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 13 Working With Audio 891
You select the Master track by clicking its area at the bottom of the Audio tab. When
selected, the Master track area appears highlighted.
Turning the Master Track On or Off
The Master track is turned on by default. When it is turned off, no sound is audible
when you play the project, and no audio is included when you export your project.
When it is turned on, all audio tracks that are turned on are included in your export.
To turn the Master track on or off:
m
Click the checkbox at the left side of the Master track. Click the checkbox again to
return the Master track to its previous state.
When the master track is selected, a master waveform appears in the Audio Editor.
Setting Master Level
You can use the Master Level slider to set the overall volume level for the audio in your
project.
To set the master level:
m
Drag the Master Level slider to set the level you want.
The Master level works in conjunction with the level setting for each individual track.
For example, if you set a track’s level to 0.5 and you set the master level to 0.5, the
combined level is 0.25 (one-fourth) of the original.
Note: If you raise both an individual track’s level and the Master level so that the
combined increase is greater than 2, you may cause audio distortion or “clipping.” For
information about how to prevent clipping, see “
Preventing Clipping” on page 891.
Viewing the Master Level
To the right of the Master track controls is a pair of stereo level meters that display the
combined level of all the audible tracks.
If either of the two red dots above the level meters (called clipping indicators) light up
during playback, this indicates that your master levels are too high, causing audio
distortion or “clipping.”
Preventing Clipping
Typically, when working with digital audio, audio engineers set the overall volume level
as high as possible without causing clipping. If the clipping indicators light up above
the master level meters, you need to find where clipping is occurring and lower the
level to eliminate the cause of the clipping.
If clipping occurs, play the project and observe where the clipping indicators light up.
You may want to solo each audio track to determine if a particular track is causing the
clipping. You can also play a track in the Audio Editor and watch the Audio Editor’s level
meters, which show only the levels of the track playing.
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