2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
896 Chapter 13 Working With Audio
3 Drag the keyframe up or down to set the pan position you want at a specific time. Drag
down to pan to the left, or drag up to pan to the right.
4 Add any other keyframe you need, and drag each one to set its value.
Note: When modifying Pan values, you can Control-click a keyframe to display a
shortcut menu that lets you set different interpolation methods between points on
your curve. See “
Modifying Curves” on page 437 for more information. Only the Linear
interpolation method is available for Level.
Creating Fade-ins and Fade-outs
You can create a fade-in by setting the track level to a lower value, adding keyframes at
the point you want the sound to fade in, then dragging those keyframes to a higher
value.
You can create a fade-out by adding keyframes at the point you want the sound to
fade out, then dragging those keyframes to a lower value.
Cross-fading Audio Tracks
In the Keyframe Editor, you can view the audio tracks in your project, along with the
level and pan curves for each track.
To create a cross-fade, add keyframes to the level curve of each track at the same (or
nearly the same) points in time, where you want the cross-fade to start and end. You
can use the frame numbers in the ruler of the Audio Editor for reference.
Be sure to listen to the cross-fade as you work. You may find that the best-sounding
results are achieved by having the level curves for the two tracks be slightly
asymmetrical. This is because the perceived loudness of different sounds with the same
numerical value in the Audio Editor can be different.
Syncing Audio and Video Tracks
Motion lets you determine how to handle the playback of audio if the audio tracks are
not in sync with the video. You can choose to skip video frames in order to re-sync with
the audio, or to pause audio playback to avoid skipping frames if the audio is out of sync.
To set audio sync preferences:
1 Choose Motion > Preferences, then click the button for the Project pane.
2 In the Playback Control section of the Project pane, click the “Skip video frames” button
to skip frames, or click the “Pause audio playback” button to pause audio playback.
When you choose “Pause audio playback,” audio playback pauses when video and
audio are out of sync, then begins playing when it catches up on the next loop.
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