2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Appendix B Video and File Formats 951
Using Square or Nonsquare Pixels When Creating Graphics
When you’re preparing to import graphics into Motion, it’s important to be aware of
the pixel aspect ratio you’re using and whether your project requires you to work with
square or nonsquare pixels.
Nonsquare pixels: Use this for standard definition projects in NTSC or PAL.
Square pixels: Use this for high definition projects, as well as multimedia video that
will be played back only on computers and doesn’t use any captured video footage.
Graphics created on a computer, whether scanned, painted, or rendered, look distorted
on a video monitor unless you account for the different pixel aspect ratio. Fortunately,
this is easy to do, since every nonsquare video frame size has an equivalent square
frame size that you can use to create your graphics.
To create graphics that look correct when output to video:
1 In your graphics application, create a frame size that’s the square pixel equivalent of the
video frame size you’re using.
See the chart below for equivalent sizes. For example, if you’re working in DV-PAL with
a nonsquare video frame size of 720 x 576, your graphic should have a square pixel
frame size of 768 x 576.
2 Create the graphic.
3 Do one of the following:
• In your graphics program, rescale the graphic from the square frame size you created
it with to the nonsquare equivalent used in Motion.
• Save your image as is.
4 Within your Motion project, select the object in the Media tab of the project window,
open the Media tab in the Inspector, then choose the correct aspect ratio from the
Pixel Aspect Ratio pop-up menu.
Video format
Nonsquare 4:3 pixel size
(Motion)
Square pixel size
(graphics program)
601-NTSC 4:3 720 x 486 720 x 547
601-NTSC 16:9 Anamorphic 720 x 486 853 x 486
DV-NTSC 4:3 720 x 480 720 x 540
DV-NTSC 16:9 Anamorphic 720 x 480 853 x 480
601/DV-PAL 4:3 720 x 576 768 x 576
601/DV-PAL 16:9 Anamorphic 720 x 576 1024 x 576
720i/p high definition NA 1280 x 720
1080i/p high definition NA 1920 x 1080
01112.book Page 951 Sunday, March 13, 2005 10:36 PM