2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Appendix D Using Gestures 965
5 Click the Motion icon, then set your pen tool options in the Tool Buttons tab.
6 To set customized tool settings for another application, follow steps 2–5 for that
application.
Using Gestures
The following illustration shows the basic gesture anatomy. The green dot represents
the start of the gesture, the blue arrow is the direction of your gesture, and the red dot
the end of the gesture. Draw the gesture on the tablet, with your pointer in the Motion
Canvas or Timeline.
Modifier Keys
Many gestures have additional functionality when used in combination with a key on
the keyboard. In the following tables, if a gesture has an entry in the Modifier keys
column, it has additional functionality that is accessed by using a shortcut key. For
example, if you have the Control key set as the gesture trigger, and you draw the play
forward gesture, the project plays forward from the current time. If you press
Control+Shift and draw the play forward gesture, the project plays from the start of
the project.
The Motion Gestures
The following tables describe the available Motion gestures and their modifier keys,
where applicable.
Note: There is no defined minimum or maximum scale for the gestural input. The
tolerance is defined by the Inkwell technology. However, the size at which certain
gestures are drawn may affect the result of the gesture. For example, when using the
“fit to fill” zoom gesture and you draw a large circle, the zoom amount is small. If you
draw a small circle, the zoom is large.
Gesture end position
Direction of movement
Gesture start position
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