2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
975 Index
B
Background color 40, 199
Background opacity 146
Baking behaviors 343
Baking behaviors into keyframes 343
Basic 3D filter 737
Basic Motion behaviors 344–354
about 317
using with text objects 556
Batch window 911
Before First Keyframe 441
Behavior categories
particles 611
Behaviors
about 17, 317
Add Behavior icon 31
adjusting timing of 335
Align To Motion 369
and keyframes 319
and replicators 696
animated previews 320
animating parameters 341
applying and removing 323
applying multiple 334
applying Parameter behaviors 326
applying Parameter behaviors to 342
applying to cells 611
applying to emitters 610
applying to filter parameters 708
applying to generators 811
applying to image masks 869
applying to layers 325
applying to masks 862
applying to multiple objects 324
applying to shapes 847
applying to text objects 463
Attracted To 371
Attractor 373
Average 354
baking 343
Basic Motion behaviors 344–354
behavior paths 322
browsing for 320
categories of 95, 317
changing duration of 336
changing offset of parameter behaviors 337
combining 334
combining with keyframes 338, 413
converting to keyframes 341, 343
copying and pasting 332
Custom 355
customizing 329
customizing in the Dashboard 330
customizing in the Inspector 330
deleting 325
Drag 375
Drift Attracted To 375
Drift Attractor 377
duplicating 333
Edge Collision 378
enabling 331
examples of 392–399
Fade In/Fade Out 344
Gravity 379
Grow/Shrink 346
in the Keyframe Editor 323, 339
in the Library 189
keyframing 342, 412
Locking 331
MIDI 357
modifying duration of 336
Motion Path 348
moving across computers 344
moving from one object to another 332
moving in time 337
multiplicitive behaviors 344
Negate 360
Orbit Around 380
Oscillate 360
Parameter behavior indicator in Inspector 418
Parameter behaviors 354–368
Ramp 362
Randomize 363
Random Motion 382
Rate 365
removing 325
renaming 331
reordering 334
Repel 384
Repel From 386
Reverse 366
Rotational Drag 387
saving 343–344
sharing 343–344
showing in the Timeline 280
Simulation behaviors 369–391
Snap Alignment to Motion 350
Spin 351
Spring 387
Stop 366
Stop behavior usage 335
Throw 352
trimming 336
using Stop or changing duration of 337
using with particle systems 610
using with text objects 556
versus keyframes with text 559
Vortex 389
where customized behaviors are saved 343
where Parameter behaviors appear 327
01112.book Page 975 Sunday, March 13, 2005 10:36 PM