3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1074 Chapter 12 Using Shapes and Masks
Unit Size: Specifies whether the sequence animation is applied to the stroke as a
whole, to its individual dabs, or to a keyframed range. The Unit Size options are:
 Dab: Applies the sequence animation over each dab as its own entity. Dab is the
default setting.
 All: Applies the sequence animation to all stroke dabs simultaneously.
 Custom: Allows you to specify the percentage of dabs on the stroke that are
affected by the sequence animation at once. Although you can create keyframes for
the Custom option, it is not required in order to affect the sequence. Custom allows
you to define an area of dabs—based on percentage—that are affected by the
sequence.
 Start: Available when Unit Size is set to Custom, this parameter allows you to
specify the starting point for the dabs on the stroke (based on percentage) that is
affected by the animation.
 End: Available when Unit Size is set to Custom, this parameter allows you to
specify the ending point for the dabs on the stroke (based on percentage) that is
affected by the animation.
Spread: To create a softer transition between dabs, increase the Spread value. (This
parameter is not available when Unit Size is set to All.)
Traversal: A pop-up menu that sets the action of the sequence behavior to Constant
Speed, Ease In, Ease Out, Ease In/Out, Accelerate, Decelerate, or Custom.
 Constant Speed: Moves the animation from the origin of the paint stroke through
the end of the stroke at a constant speed. The sequence moves in the direction in
which the stroke was created.
 Ease In: The sequence animation begins slowly and increases to normal speed as it
moves through the paint stroke.
 Ease Out: The sequence animation begins at normal speed and slows toward the
end of the paint stroke.
 Ease In/Out: The sequence animation begins slowly, increases to normal speed as it
moves toward the middle of the stroke, and slows as it reaches the end of the paint
stroke.
 Accelerate: The sequence animation increases in speed.
 Decelerate: The sequence animation decreases in speed.
 Custom: Allows you to keyframe how the animation moves through the paint
stroke. When you choose Custom from the Traversal pop-up menu, the Location
parameter replaces the Loops parameter.
 Location: Defines the location of the stroke where the animation is in effect.
For more information on using the Custom Traversal option, see “Using the Sequence
Replicator Custom Traversal Option” on page 834.