3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Appendix B Video and File Formats 1213
Using Square or Nonsquare Pixels When Creating Graphics
When you’re preparing to import graphics into Motion, it’s important to be aware of
the pixel aspect ratio you’re using and whether your project requires you to work with
square or nonsquare pixels.
Nonsquare pixels: Use this for standard definition projects in NTSC or PAL.
Square pixels: Use this for high definition projects, as well as multimedia video that
will be played back only on computers and doesn’t use any captured video footage.
Graphics created on a computer, whether scanned, painted, or rendered, look distorted
on a video monitor unless you account for the different pixel aspect ratio. Fortunately,
this is easy to do, since every nonsquare video frame size has an equivalent square
frame size that you can use to create your graphics.
To create graphics that look correct when output to video:
1 In your graphics application, create a frame size that’s the square pixel equivalent of the
video frame size you’re using.
See the chart below for equivalent sizes. For example, if you’re working in DV-PAL with
a nonsquare video frame size of 720 x 576, your graphic should have a square pixel
frame size of 768 x 576.
2 Create the graphic.
3 Do one of the following:
 In your graphics program, rescale the graphic from the square frame size used to
create it to the nonsquare equivalent used in Motion.
 Save your image as is.
Within your Motion project, select the object in the Media tab of the project window,
open the Media tab in the Inspector, then choose the correct aspect ratio from the
Pixel Aspect Ratio pop-up menu.
Video format
Nonsquare 4:3 pixel
size (Motion)
Aspect
ratio
Square pixel size
(graphics program)
601-NTSC 4:3 720 x 486 0.9 720 x 547
601-NTSC 16:9 Anamorphic 720 x 486 1.2 853 x 486
DV-NTSC 4:3 720 x 480 0.9 720 x 540
DV-NTSC 16:9 Anamorphic 720 x 480 1.2 853 x 480
601/DV-PAL 4:3 720 x 576 1.07 768 x 576
601/DV-PAL 16:9 Anamorphic 720 x 576 1.42 1024 x 576
720i/p high definition NA 1.0 1280 x 720
1080i/p high definition NA 1.0 1920 x 1080