3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1220 Appendix C Working with Final Cut Pro
Selecting Clips or Sequences to Send to Motion
The Send To Motion Project command behaves slightly differently depending on what
you select in Final Cut Pro and where you select it.
 Browser clips: When one or more clips are selected in the Final Cut Pro Browser, the
Send to Motion Project command sends the clip or clips to a new project in Motion;
the Motion Timeline remains empty and the clips appear in the Motion Media tab.
 Sequence in the Browser: When a sequence is selected in the Final Cut Pro Browser,
the Send to Motion Project command creates a new Motion project with a track and
clip layout identical to that of your Final Cut Pro sequence.
 Clips in a sequence: When one or more clips in a sequence are selected in the
Final Cut Pro Timeline, a new Motion project is created containing only the clips you
selected in your Final Cut Pro Timeline. In Motion, the clips retain the same track
layout as your original selection. When the Embed Motion Content checkbox is
selected in the Export Selection to Motion Project dialog, which allows you to replace
your selected sequence clips in Final Cut Pro project in their place.
Important: Sending a Motion clip (as opposed to a Final Cut Pro clip) by itself back to
Motion results in an empty project. If you want to open a Motion clip in Motion, use
the Open in Editor command instead. For more information about working with
imported Motion projects, see “Making Changes to a Motion Clip in Final Cut Pro” on
page 1218.
To send clips or sequences from Final Cut Pro to a new Motion project:
1 In Final Cut Pro, do one of the following:
 Select one or more clips in the Browser.
 Select a sequence in the Browser.
 Select one or more sequence clips in the Timeline.
2 Choose File > Send To > Motion Project.
3 In the dialog that appears:
a Choose an export location and enter a name for the new Motion project.
b If you want the new Motion project to immediately open in Motion, turn on the
Launch Motion checkbox.
c If you selected sequence clips in the Timeline, turn on the Embed Motion Content
checkbox to replace the selected sequence clips in Final Cut Pro with the Motion
project you just created (an embedded Motion clip with the .motn extension). For
more information, see “Sending Selected Sequence Clips from Final Cut Pro to
Motion” on page 1221.
4 Click Save.