3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1224 Appendix C Working with Final Cut Pro
 Text: You can edit the content, Text Size, and Text Tracking of text in template clips in
Final Cut Pro.
There are templates that are installed when Motion is installed. These templates already
appear in the Effects tab in Final Cut Pro, in the Master Templates bin.
Considerations When Creating Motion Templates for Final Cut Pro
In preparation for creating a project for use as a template, you should keep the
following considerations in mind:
 To get the best quality from your template, choose the same aspect ratio, resolution,
and frame rate as your destination Final Cut Pro sequence when creating the
template in Motion. For more information on Motion project settings, see “Editing
Project Properties” on page 197.
 By default, drop zones are named by the media used to create the drop zone, and
text objects are named by the content of the text therein. If your project contains a
large number of drop zones and text, consider renaming these objects in a way that
will help you easily identify the ones you wish to edit in Final Cut Pro. For more
information on naming objects in Motion, see “Renaming Groups” on page 247.
 Position text visually as well as with the desired Alignment parameter in the Layout
pane of the Text Inspector (Left, Center, or Right), in order to retain the expected
visual alignment when the text objects are edited in Final Cut Pro. For more
information on text, see “Working with Text” on page 569.
 If adding dissolves or other transitions to a template clip in Final Cut Pro, be sure to
allow for this in the template design, by adding sufficient number of extra frames at
the beginning or end of the template.
 Final Cut Pro always uses the Best scaling option (in the Video Processing tab) when
rendering Motion projects and templates.
 To retain proper text formatting in Final Cut Pro, do not mix different text sizes, fonts,
or styles within a single text object.
Important: In order for your template to be loaded into Final Cut Pro as a template, the
Motion project must be saved as a template.
Creating Drop Zones in Motion
Media contained within drop zones are the only media objects that can be replaced in
master templates in Final Cut Pro.
Using Drop Zones
Drop zones provide a way for template users to intuitively and quickly replace footage
in a template. There are two ways to create drop zones. The first is to create a drop
zone from scratch, and the second is to convert an existing object into a drop zone.
To create a new drop zone in Motion, do one of the following:
m Choose Object > New Drop Zone (or press Command-Shift-D)