3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Index 1251
Color Burn blend mode 297
Color Correction filters 871–890
Brightness 872
Channel Mixer 872
Channel Swap 875
Color Balance 876
Color Reduce 877
Colorize 878
Contrast 879
Desaturate 880
Equalize 881
Gamma 881
Gradient Colorize 882
HSV Adjust 883
Invert 885
Levels 885
Negative 886
Reduce Banding 886
Saturate 887
Sepia 887
Threshold 888
Tint 889
YIQ 890
YUV Adjust 890
Color Dodge blend mode 300
Color Emboss filter 934
Color Key filter 922
Color keying 921
Color Mode parameter 808
Color Range parameter 814
Color Reduce filter 877
Color Solid generator 971
Color tags 598, 1037
Color wells 127
Colorize filter 878
Colors
background 142, 186, 239
bit depth and 185
blend modes and 290, 294
broadcast colors 1215
channels 44, 1105
color tags 1037
color wells 127
computer vs. broadcast video monitors 1215
distorted or dull 1215
drop shadows 621
export settings 157
generators 971
gradients 596, 1033, 1035, 1036, 1040
grids 150
guide colors 54
opacity 1037, 1038
paint strokes 1014, 1049
particle cells and 734
particles and 711, 728
preferences 147
premultiplied 1241
replicators 808, 813
shape fills 1009
shape outlines 1044
shapes 133, 1031, 1032
spread 600
Status Bar information 40
text 133, 573, 591
Timeline track area 91
Colors icon 36
Colors window 591
Columns (particle emissions) 721
Columns (replicators) 771, 795
Columns of data
adjusting cell height 71
adjusting width 71
editing 71
hiding 77
moving 250
reordering 71
showing and hiding 250
sorting 79, 114
Combining behaviors and keyframes 515
Command Editor 1196
Comments in markers 365
Compass 46, 173
Composite edits 332, 334
Compositing 257
blend modes and 285, 290, 294
clone layers 283
composite edits 332
defined 257
dragging objects into Timeline 331
drop shadows and 309
groups and layer order in 259
layer and depth order in 130
object and layer transforms 261
opacity and 285, 289
overview 15
retiming 312
triggers for rasterizing 288
Compound Blur filter 859
Compression
artifacts 204
audio algorithms 1158
export settings 156, 1157
media files 76
particle systems and 712
quality and 1212
video file exchange and 1210
Compressor
Batch window 1163
exporting projects with 1147
exporting with 1160–1164
presets 1164
Consolidating media 254