3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1252 Index
Constant color distribution 1034
Constant extrapolation 551
Constant interpolation 547, 596
Content
adding to Library 232
Library categories 231
missing 233
Content Library 139
Continuous color distribution 1034
Continuous interpolation 547, 597, 1143
Contrast filter 879
Control Point tool 1179
Control points
adding and deleting 1020
adding to animation paths 511
adjusting 265, 279
B-Spline 1025
converting to Bezier 549
corner and curve points 1024
defined 997
deleting 1022
displaying 1018, 1059
editing Bezier points 1023
keyframing shape control points 1080
locking or unlocking 1023
masks 1095
moving on shapes or masks 1020
selecting on shapes or masks 1019
Track Points behavior 1075
Control Points parameter 419
Control Type parameter 437
Controller mode 437
Converting
behaviors to keyframes 402
groups to 3D 69
keyframes to Bezier 549
Coordinate systems 197
Copying
audio tracks 1125
behaviors 391, 405–408
behaviors to other computers 408
filters 851
generators 990
groups 241
in Timeline 347
keyframes 541
layers 241
layouts 28
objects in Layers tab 74
presets to other computers 190
Corner points
control points 1024
in shapes 1001
Corner-pinning
objects 277
parameters 282
rasterization and 288
Corners on shape outlines 1046
Correct for Aspect Ratio option 48
Counting time 64, 66
Crawl Left text behavior 650
Crawl Right text behavior 652
Create tools 32
Creation dates for media files 76
Crop parameter 227
Crop tool 1179
Cropping
Inspector vs. Media tab 278
objects 278
parameters 282
particle systems and 705
rasterization and 288
replicators and 778
Cross-fading audio 1135
Crystallize filter 934
Current Frame field 64, 66, 90, 105, 356, 528
Current frames, exporting 316
Current Keyframe state 100
Current pixel color 40
Curvature parameter 411, 447, 449
Curve control points 1024
Curved Bezier shapes 1001
Curves 503–563
about 526, 545
animation and 504
auto-scaling and 102
comparing 527
creating custom curve sets 98
custom parameter sets 533
displaying 102, 349
displaying modified curves 97
editing tools 100
extrapolation methods 551
first and last keyframes of 512
interpolation methods 545, 547
keyframe thinning 559
locating in Library 537
managing sets 98
mini-curve editor 555
modifying 545, 555
particle emitters and 713
related curve sets 532
replicator animations 821
saving 536
setting to snapshots 99
setting types of 99
sketching 543
taking snapshots 538
Custom behavior 433–435
Custom layouts
saving 27
switching to 28