3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1254 Index
hidden tools 29
HUDs 136
keyboard shortcuts 1185
Keyframe Editor 528
keyframes 87, 348, 524
layers 68, 242
Layers List view 72
masks 68, 72, 87, 1088
parameters 102
particles 731
rulers 45
source media files 75
tabbed windows 26
timecode or frame numbers 66
tracks in Timeline 94
visibility status in Layers tab 69
window expose commands 317
Displays (computer) 1214
Distortion filters 890–913
Basic 3D 890
Black Hole 892
Bulge 892
Bump Map 893
Disc Warp 894
Displace 895
Droplet 896
Earthquake 897
Fisheye 898
Flop 899
Fun House 899
Glass Block 900
Glass Distortion 901
Insect Eye 902
Mirror 902
Poke 903
Refraction 904
Ring Lens 905
Ring Warp 905
Ripple 906
Scrape 907
Sphere 908
Starburst 908
Stripes 909
Target 910
Twirl 910
Underwater 912
Wave 912
Distributing
gradient tags 603, 1038
objects 268, 269
Dithering 186
Divider 89
Divider line 89, 329
Dock 25
Dolly tool 46, 55
Down-Res to Canvas Size setting 207
Draft render quality 49
Drag behavior 464
Drag parameter 472, 481
Drag slider 460, 462, 464, 466, 467, 476, 477, 478
Dragging
drag and drop preferences 336
items onto Layers list 336
objects into wells 459
Draw order of outlines 1045
Drawing
Bezier shapes 1000
B-Splines 1002
freehand shapes 1007
gestures 1231
lines 1007
masks 1087
paint strokes 1012
shape tools 1030
Drift Attracted To behavior 465
Drift Attractor behavior 466
DRM (rights-protected files) 121
Drop delay settings 336
Drop In From Left text behavior 669
Drop menu
drop delay settings 336
layered Photoshop files and 217
Drop Menu Delay preference 138
Drop shadows
about 309
adjusting 276
blur amount 312
HUD controls 311
parameters 282, 312
particle systems and 704
rasterization and 288
replicators and 777
text 133, 620, 621
Drop zone objects 251
Drop zones 253, 318, 1224, 1228
Droplet filter 896
Dropped frame indicator 64
Duplicating
audio files 83
audio tracks 1125
behaviors 392
clone layers 283
color tags 601
export presets 1153
filters 852
layers 75
layouts 28
media files 78, 219
objects 74, 268
opacity tags 601
presets 153