3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Index 1259
Four Corner mode
particle systems and 705
rasterization and 288
replicators and 777
Four Corner parameter 282
Frame blending 51, 157
Frame Blending pop-up menu 313
Frame numbers 66
Frame Offset parameter 456
Frame parameter 1107
Frame Range slider 454
Frame rates
displaying in Canvas 41
DVCPRO HD 1210
export settings 157
high definition video 1207
imported media 227
in presets 154
particles and 694
preferences 144
RAM Preview and 59
setting 186
Frame size
changing 197
imported graphics and 1213, 1215
media files 76
Frames
as shape outlines 1048
counting time 66
current frame information 90
displaying in rulers 92
exporting 316
image masks and 1107
moving forward and backward 65
moving playhead to 90
numbers 66
rasterization frames 709
regions of 359
replicator cells and 814
Freehand Mask tool 33, 1006, 1087
Freeze frames 315, 1137
Frequency (audio) 1142
Frequency parameter 800
Frequency setting for particle emission 722
Frequency slider 448, 451, 475
Friction 464
Front camera view 170
Full resolution 43
Full Screen mode 29
Full screen output 151
Full View area 49
Fun House filter 899
Function keys 17
G
Gamma filter 881
Garbage masks 1109
Gaussian blur filter 862
General Preference pane 137
General tab 184
Generate Keyframes dialog 553
Generating keyframes 552
Generators 965
about 965
adding 966
animating 987
applying behaviors to 990
as particle cell sources 993
categories 120
Caustics 968
Cellular 969
Checkerboard 969
Clouds 970
Color Solid 971
common parameters 967
duration of 965
editing 983
Gradient 972
Grid 972
Image Units category 229
Inspector features 134
Lens Flare 973
Library list of 229
Membrane 975
modifying 983
Noise 976
One Color Ray 976
Op Art 977
saving 988
sharing 990
Soft Gradient 979
Star 980
Stripes 981
Swirly 982
Two Color Ray 983
types of 967
Geometric particles 719
Geometric replicator shapes 789, 801
Geometry
for motion path shapes 417
Inspector controls 279
shape controls 1059
shapes 133
text paths 639, 642
Geometry parameter 416
Gestures 1231–1238
basic usage 1234
configuring 1231
disabling gesture sound 1233