3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1270 Index
objects in new templates 253
presets 154
Navigating
file paths 202
gestures and 1235
in Timeline 357
keyboard shortcuts 1184, 1191
through frames 65, 358, 528
to keyframes 519
to markers 366
to start or end of projects 358
Negate behavior 439
Negative filter 886
Nested behaviors 393
Nested groups 18, 234, 241, 247, 339, 340
Nested layers 241, 247, 339
Nested objects 234
Networked disks 203
New Camera icon 34
New Light icon 36
Next camera view 170
Next frame button 58
Next Keyframe command 107, 130
No Keyframes state 100
Noise Dissolve filter 945
Noise generator 976
Noisiness parameter 448
Noisiness slider 451, 475
Nondestructive editing 214
Nonsquare pixels 1213–1214
Normal blend mode 292, 294
Note mode 437
Notes in marker comments 365
NTSC video 1206
aspect ratio and 1213
DV vs. analog 1206
output 152
resolution 181
standard definition DV video and 1206
Number of Arms parameter 785, 787, 801
O
Object blend modes 294
Object markers 363
Object menu commands 165, 259, 1173
Object parameter 424
Object tab (Inspector) 131
Object wells
attract behaviors 461
dragging items into 459
drift behaviors and 465
orbiting behaviors and 471
repel behaviors and 478
Objects
3D axis handles 56
3D transforms 56
3D view 56
adding to layers 336
adding to mini-Timeline 62
adding to Timeline 331
aligning 268
anchor points 273
applying Library elements to 117
arranging 259
as cell sources 687, 688
blend modes and 294
bounding boxes 267
cloning 268, 283
compositing 257
control points 279
copying to different layer 241
corner-pinning 277
cropping 278
cutting 346
deleting 223, 345
distributing 268
drop shadows 276
dropping into collapsed layers 339
exchanging 251
geometry controls 279
grouping and ungrouping 241
hidden 262
holes in 1094
in tracks 91
isolating 74
length of 63
linked 214, 220
locations of 124
managing in project 219–222
markers 363
Media tab and 219
moving 62, 352
moving to other layers 241, 338
moving to playhead 342
naming 253, 324
offline 214
organizing 233
parameter behaviors and 382
parameters 225, 280
restoring after transformations 57
rotating 56, 272
saving in Library 123
scaling 270
segmenting into keying zones 1112
selecting 239, 261
shearing 275
shortcuts for moving 353
sorting in Media tab 249
status of 70
transforming 56, 261, 263