3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1280 Index
Scrub filter 960
Scrubbing
audio 110, 1133
projects 61
SD (standard-definition) video 1214
Search field 112, 119
Searching
for layers and objects 248
for Library items 119
for media files 112, 198, 202
for project files 196
SECAM output 152
Select/Transform tool 30, 265, 580, 1179
Selecting
audio tracks 1127
control points 1019
hidden objects 262
objects 261
objects in Layers tab 239
regions 359
text characters 582
Send Backward command 260
Send to Back command 260
Separators 36
Sepia filter 887
Sequence Paint behavior 997, 1071
Sequence Replicator behavior
about 754, 821
custom Traversal option 834
modifying 828
Parameter behaviors and 835
parameters 828
sequence controls 829
Sequence Text behavior
about 654, 668
character animation 648
customizing 663
parameters 654, 659
using 654
Sequencing pop-up menu 826, 829
Sequential edits 334, 335
Sequential mode 331
Server files 203
Set Speed behavior 457
SGI images 204
Shadows
about 309
adjusting 276
blur amount 312
parameters 282
particle systems and 704
rasterization and 288
text 133
Shape Animation parameter 1101
Shape behaviors 371, 452, 1064–1080
Shape Style parameter 1016
Shape Style pop-up menu 128
Shape styles
as theme elements 118
categories 121
Library category 230
Shape tools 1030
Shape Type pop-up menu 414, 1092
Shapes
aligning 1061
animating 1057, 1063
as theme elements 118
behaviors 1064, 1064–1080
Bezier splines 999, 1000, 1001, 1023
boxes 720
B-Splines 1002, 1004, 1025
bursts 718
categories 120
circles 717
closed or open 1002, 1021, 1059
colors 1009, 1031, 1032
control points 279, 1018, 1019, 1020, 1023, 1025,
1080
corners 1046
creating illustrations 1060
defined 997
drawing 999, 1000, 1002, 1007
editing 1008, 1017, 1023, 1025, 1082
feathering 1009
filled or empty 1008, 1032
filters and 1063
finishing 1001, 1004
freehand shapes 1007
geometry 719, 1059
gradients 1009, 1033
handles 1019
holes in 1062
HUD 1031
images 719
Inspector features 133
keyboard shortcuts 1193
Keyframe Editor and 1082
keyframing 1080
Library category 230
lines 716, 1007, 1010
locking 1023, 1061
moving control points 1020
opacity 1033, 1044
organizing with groups and layers 1060
oscillating 1067
outlines 1008, 1027, 1043
paint strokes 997, 1012, 1027, 1079
parameters 1031–1033
particle emitter parameters 715
particles 723
points 716
polygonal 277