3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1284 Index
kerning 588
keyframing 679
layers and 571
Layout pane 629
layouts 584, 629
line spacing 574, 630
LiveFonts 567, 681, 682, 683
LiveType fonts 576
locating text styles 625
margins 581, 646
masks and 613
monospace 589
navigating Library font browser 579
offsetting 589
opacity 572, 614, 615
orientation 589
outlines on 616, 617
paragraphs 630, 646
Parameter behaviors and 634
parameters 584, 585
path control points 636
path shapes 636
paths for 630, 634, 635, 643, 644
previewing fonts 576, 586, 681
Properties tab 571
rasterization 626
resetting parameter groups 585
resetting parameters 584
rotating characters 589
saving in Library 123
saving styles 625
selecting characters 582
sequence controls 659
single lines of 630
size 133, 573, 587
slant 588
softness 615
Style pane 590
Text Editor 582
text styles 584, 590, 622, 623, 624, 625
Text tool 580
Texture Image well 608
textures and 606, 607, 608, 609, 610, 612
Timing parameters 683
tracking 574, 588
transform tools and 571
Type On behavior 632, 633
using in Final Cut Pro 1225
Text Animation behaviors
about 566, 648, 649
applying 649
Crawl Left 650
Crawl Right 652
customizing 663
example 650
Scroll Down 652
Scroll Up 652
Sequence Text 648, 654, 663, 668
setting In and Out points 652
Tracking 665
Type On 667
Text behaviors 452
about 371, 648
animation paths 650
baking and 404
previews of 650
saving to Library 675
Text Editor 133
adding text in 582
editing text in 583
spelling 584
Text Face parameters 590, 616
Text format parameters 586
Text layout parameters 630–647
Text paths
animating 644
control points 636
creating 634
editing 639, 643
geometry 639, 642
in 3D space 637
shapes 636
Text Sequence behaviors 648
about 566, 654, 668
adding and removing parameters 673
changing speed of 673
Drop In From Left 669
example of 669
modifying guidelines 672
saving 675
Sequence controls 659
Text Style parameters 590–615
Text styles
applying 584, 623, 624
as theme elements 118
categories 121, 230
creating 622
editing 590
saving 625
Text tool 32, 580, 1181
adding text 569, 580
creating margins with 646
resizing margins with 647
Text Tracking behavior 665, 666
Texture Image well 607
Texture Screen filter 950
Textures
animating 610
applying to text 606
edges 609
editing 609
removing from text 608