3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Index 1287
shearing 275
switching modes 265
text layers and 571
Transition slider 424
Transparency
about opacity 285
blend modes and 285
channel display 44
colors 1038
image masks 1104
object status 70
opacity parameters 98, 282
opacity tags in gradients 1037
particle cells 734
premultiply alpha settings 157
preserving opacity 289
shapes 1062
Transport controls 21, 58, 1184
Traversal pop-up menu 659
Traversal settings 833, 834
Triangle Tile filter 959
Triggers 158, 774
Trim edits 343, 355, 356
Trimming
audio tracks 1132
behaviors 395
changing In or Out points 344
filters 854
in group track 355
keyframed effects 525
multiple objects 344
without changing effects 356
TrueType fonts 576
TV signals 152
Twirl filter 910
Twists parameter 801
Twists setting (particle emitters) 722
Two Color Ray generator 983
Type Layout method 570, 630
Type On controls 632
Type On text behavior 667
Type1 fonts 576
Typefaces 573, 587
U
Uncompressed video 1210
Underwater filter 912
Ungrouping objects 74, 340
Unit Size settings 830
Unsharp Mask filter 929
Unsolo submenu commands 168
Unused media 79, 196, 216
Use Marked Region control 105
Utility window 20, 110–134
Inspector 125
Library 115
V
Value fields 126
Value lists 127
Value parameter 438
Value sliders 126
Variable Blur filter 867
Vectorize Color filter 951
Velocity slider 483
Vid Rate 76
Video
audio sync 144, 327, 1136
export settings 156, 1148, 1154
exported properties 1222
exporting selections 316
file formats 1203–1216
fonts and 1215
interlaced 1212
line art and 1215
output 150, 151, 152
particle systems and 712
track divider 89
unlinking 327
Video cards 179
Video codecs
alpha channels and 1211
QuickTime 1203
third-party 1212
Video filters 962–963
Broadcast Safe 962
Deinterlace 962
Video formats
codecs for file exchange 1210–1212
high-definition video 1207
standard definition DV 1207
standard definition video 1206
supported 1206–1210
uncompressed 1210
Video monitors 1214
Video/Audio presets 156
View menu 169, 1174
View pop-up menu 44
View tools 30
Vignette filter 952
Vivid Light blend mode 303
Volume for audio tracks 1128, 1131
Vortex behavior 480, 490–495
W
Wacom tablets 1231, 1233
Walk Camera tool 31
Water simulation 968