3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 1 Getting to Know Motion 133
 Format: Contains standard type controls such as font, size, tracking, kerning, and
so on. It also contains a large text entry box called the Text editor where you can
edit the contents of the text (in addition to onscreen editing).
 Style: Controls the color, texture, and similar attributes for the typeface, outline,
glow, and drop shadow. Each of these sections is grouped and can be turned on or
off by clicking the activation checkbox next to the category name.
 Layout: Contains paragraph style controls such as justification, alignment, and line
spacing (leading). This pane also contains controls to create a type-on effect or to
modify text path options. For more information on working with text parameters,
see “Using Text” on page 565.
 Mask: Appears when a mask is selected and contains the Feather (softness)
parameter. It also contains controls to change the mask’s shape type and how
multiple masks interact (by setting the Mask Blend mode), an Invert Mask checkbox,
and position value sliders for the mask control points. For more information on
working with mask attributes, see “Mask Parameters” on page 1092.
 Shape: Appears when a shape layer is selected and contains all of the controls that
affect the shape. It is divided into four panes: Style, Stroke, Advanced, and Geometry.
 Style: Contains controls to modify the fill and outline of a shape, including
changing the brush type for an outline or paint stroke.
 Stroke: Once a paint stroke has been created using the Paint Stroke tool, or the
Brush Type for a shape outline is set to Airbrush or Image, the Stroke pane
becomes available. Use these controls to set the Stroke Color mode and Brush
Scale, to adjust the Opacity, Spacing, Width, and Angle Over Stroke, and more.
 Advanced: Contains controls that allow the dabs of a paint stroke to be animated
like particles.
 Geometry: Contains controls that allow you to change the shape type, to close or
open a shape, and to individually adjust the position of a shape’s control points
using value sliders.
For more information on working with shapes, see “Using Shapes and Masks” on
page 997.
 Emitter: Appears when a particle emitter is selected. The parameters in this tab
control all aspects of the emitter, such as the emitter shape, space (2D or 3D), angle,
and range. This tab also provides access to cell controls. For emitters with multiple
cells, these controls affect all cells. For more information on using particles, see
“Working with Particles” on page 685.
 Particle Cell: Appears when a particle cell is selected. Particle cells can only be
selected in the Layers tab or Timeline layers list. This tab contains attributes such as
birth rate, speed, angle, and color.