3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
186 Chapter 2 Creating and Managing Projects
When exporting a 16-bit or 32-bit float project, keep in mind that most file formats
available for export do not support float—including QuickTime (8-bit only). OpenEXR is
float format. TIFF, PNG, and Adobe Photoshop files support the 16-bit integer format.
Note: Depending on your project, dithering can be useful or problematic. For example,
enabling dithering in a project in which banding is present may reduce the appearance
of the banding. In a float project, dithering may cause excessive noise in the project’s
output. For this reason, a checkbox has been added to the Project Properties dialog
(choose Edit > Project Properties or press Command-J) that allows you to turn
dithering on or off. This setting applies to the display and export of a project.
Pixel Aspect Ratio: Defines whether the project is created using square or nonsquare
pixels. Computer displays, film, and high-definition video use square pixels, while
standard-definition video uses nonsquare pixels. Choose Square for projects intended
for the web, high-definition projects, and film, or one of the nonsquare pixel ratios
corresponding to each international standard-definition broadcast standard. A field to
the right of this pop-up menu displays the numerical aspect ratio, in case you need to
manually change it.
Field Order: When working with interlaced video, choose the field order you plan on
using for eventual output from this pop-up menu. This should match the field order of
the device being used to output the resulting QuickTime file to video. When working
with progressive-scan video or film, choose None.
Frame Rate: Choose a frame rate (in frames per second) that matches the format you’ll
eventually be outputting to. For example, film is 24 fps, PAL video is 25 fps, and NTSC
video is 29.97 fps. Additional frame rates are available for different video formats.
Duration: Allows you to enter the total duration available in your project’s Timeline. A
pop-up menu allows you to define the duration with either a timecode value based on
the currently selected frame rate, a frame count, or in seconds. The default value is 900
frames, or 30 seconds.
Start Timecode: This value sets the start timecode for display while working in the
project.
Background Color: A color well that defines the color that appears in the Canvas if no
other graphic or QuickTime object is present.
Background: A pop-up menu that defines whether the Background Color is rendered
as part of the alpha channel. If set to Solid, the background color creates a solid alpha
channel. If set to Transparent, the background color does not render as part of the
alpha channel. In either case, the Background Color is visible in the Canvas.