3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
204 Chapter 2 Creating and Managing Projects
QuickTime Movies
Motion supports QuickTime movies using any codec currently installed on your
computer. Examples of QuickTime movies you can import include clips captured with
Final Cut Express HD or Final Cut Pro, stock footage from a CD-ROM or DVD collection,
or computer-generated animation from a 3D animation package.
While you can import movies that use nearly any codec, it’s inadvisable to use highly
compressed clips in your projects if you can avoid it. Clips that are excessively
compressed may display undesirable visual artifacts. Fortunately, QuickTime comes
with many codecs that are ideal for moving uncompressed or minimally compressed
video files between applications, including but not limited to: Uncompressed 8- and 10-
bit 4:2:2, Pixlet, None, Animation, Apple M-JPEG A and B, Apple DVCPRO-50, Apple DV/
DVCPRO, and Apple ProRes 422.
Some of these codecs support alpha channels, which define areas of transparency
within the clip. If a particular QuickTime clip has an alpha channel, Motion
automatically uses it in your project.
Mixing Different Kinds of QuickTime Files
You can freely combine clips that are compressed with different codecs in the same
project. Furthermore, you can also combine clips that have different frame sizes, pixel
aspect ratios, and interlacing. To learn more about alpha channels, interlacing, pixel
aspect ratio, frame rates, and frame sizes, see “Video and File Formats” on page 1203.
Still Images
You can import still image files using virtually every popular still image format in use,
including but not limited to: SGI, Photoshop, BMP, PICT, JPEG, TIFF, TGA, and JPEG-2.
Like video clips, you can mix still image files with differing frame sizes and pixel aspect
ratios. When you create or modify an image in a graphics editor such as Photoshop, it’s
a good idea to keep in mind the frame size and pixel aspect ratio of your project to
ensure that the graphics you create are appropriate for your project. For more
information, see “Video and File Formats” on page 1203.
Warning: Mixing clips with different frame rates may result in undesirable motion
artifacts.
Importing Movies from Final Cut Express HD or Final Cut Pro
Unlike Final Cut Express HD or Final Cut Pro, Motion processes video in RGB color
space. Video clips that have been captured in YCrCb color space are treated as RGB
clips when imported into a Motion project.