3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
226 Chapter 2 Creating and Managing Projects
 Premultiplied-Black: This type of alpha channel is multiplied with the clip’s red,
green, and blue channels. As a result, objects with premultiplied alpha channels
always look correct, even with translucent lighting effects, because the entire image
is precomposited against a solid color. This option interprets alpha channels that
have been precomposited against black.
 Premultiplied-White: This option interprets alpha channels that have been
precomposited against white.
 Premultiplied-Color: This option interprets files that have been precomposited
against another color.
 Guess Alpha Type: This option forces Motion to analyze the file in an attempt to
automatically figure out what kind of alpha channel it uses. If you’re unsure, use this
setting.
Note: PDF files with transparent backgrounds do not have the Alpha Type or Invert
Alpha parameters.
Note: Separate layers in a Photoshop file do not use these settings. They are only
used when a PSD file is imported and used as “Merged.”
Invert Alpha: Ordinarily, an alpha channel is a grayscale channel, where white
represents areas of 100 percent opacity (solid), gray regions represent partially opaque
areas, and black represents 0 percent opacity (transparent). If an alpha channel has
been incorrectly generated in reverse, this checkbox inverts it.
Pixel Aspect Ratio: Defines whether the object was created using square or nonsquare
pixels. In general, objects created for computer display, film, and high-definition video
use square pixels, while objects created for standard-definition video formats use
nonsquare pixels. A text field to the right of this pop-up menu displays the numeric
aspect ratio, in case you need to manually change the ratio. By correctly identifying
each object you add to your project, you can mix and match both kinds of media.
Field Order: When importing interlaced video, choose the field order with which the
clips were captured. This should match the field order of the device used for capture.
The interlacing is either Upper (Odd) or Lower (Even). If you choose incorrectly, you’ll
notice immediately upon playback that the video appears to “stutter,” because the
order of fields is accidentally reversed. When this happens, simply choose the opposite
field order setting in this pop-up menu. Clips that were shot using a progressive scan
video camera or on film have no interlacing, and should be set to None. By correctly
identifying each object in your project, you can freely mix and match clips with a
different field order.