3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 2 Creating and Managing Projects 231
For more information on importing iPhoto or iTunes files, see “Adding iTunes and
iPhoto Files from the Library” on page 218.
Content
Motion ships with a collection of pre-made graphics and Motion-generated objects
that appear in the Content category. Any of these objects can be dragged into the
Canvas and used as design elements for your own project. Some of the subcategories
contain objects used to make the templates included with Motion. The one exception
is the Particle Images subcategory, which comprises particle cell sources used to
generate the particle emitter presets included with Motion.
By default, the content files that ship with Motion are stored in the /Library/
Application Support/Final Cut Studio/Motion folder when you install Motion. During
installation, you can select an alternate location to install the Motion content. Custom
Motion-generated objects that you place into the Library are saved in the /Users/
username/Library/Application Support/Final Cut Studio/Motion/Library/Content folder.
Note: Dragging a media object into the Content category leaves its corresponding file
on disk in its original location. For this reason, it’s recommended you centralize all
media you plan on importing into the Library for future use into a dedicated and
predictable location on disk, to prevent accidentally moving, renaming, or deleting
those files.
Favorites and the Favorites Menu
It’s easy to customize the behaviors, filters, particle systems, gradients, and generators
used in Motion to create your own effects. These customized objects are saved into
their corresponding categories. The Favorites category provides a place to put
objects—built-in or custom-made—that you frequently use. You can also place
frequently used media files into the Favorites, such as PDF or TIFF files. Objects you put
in the Favorites category are available to every project you create in Motion.
Objects you place in the Favorites Menu folder appear in the Favorites menu, for even
faster access. When you choose an item from the Favorites menu, that item is placed
into the currently selected layer, positioned at the center of the Canvas. Objects you
put in the Favorites Menu are available to every project in Motion.
Objects that are dragged into the Favorites and Favorites Menu categories are saved
into the /Users/username/Library/Application Support/Final Cut Studio/Motion/Library/
Favorites and /Favorites Menu directories, respectively.
Note: Objects placed into subcategories that correspond to a folder in the /Library/
Application Support/Final Cut Studio/Motion/Favorites folder are shared among all user
accounts on that computer.