3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 3 Basic Compositing 313
Timing Controls in the Inspector
Each media object has individual timing parameters in the Properties tab:
Time Remap: Sets how time is remapped in the clip. Use this pop-up menu to set
Constant Speed or Variable Speed. Constant Speed retimes the entire clip using the
same value, and Variable Speed allows you to animate the speed of the clip over time.
Speed: Sets the speed of the clip as a percentage. The default is 100%. Values lower
than 100 play back the clip more slowly than its original speed and also extend the
duration of the clip. Values higher than 100 play back the clip faster than its original
speed and shorten the duration of the clip. This parameter only appears when Time
Remap is set to Constant Speed.
Retime Value: Displays the time value of the clip at a given frame. This parameter only
appears when Time Remap is set to Variable Speed. When you set Time Remap to
Variable Speed, two keyframes are automatically generated at the first and last frame of
the clip. The two default keyframes represent 100% constant speed. Adding keyframes
to this parameter and assigning them different Retime Values makes the speed of the
clip ramp from one speed to another.
In: Sets the In point of the object, in both constant and variable speed modes.
Adjusting this parameter always moves the object In point to the specified frame
without affecting the duration of the object.
Out: Sets the Out point of the object, in both constant and variable speed modes.
Adjusting this parameter always moves the object Out point to the specified frame
without affecting the duration of the object.
Duration: Sets the total duration of the object. If Time Remap is set to Constant Speed,
adjusting Duration will also affect the Speed and the Out point. If Time Remap is set to
Variable Speed, adjusting Duration will not affect variable speed playback.
Reverse: This checkbox toggles whether the clip is played back in reverse.
Frame Blending: Sets the method used to determine how the image is blended
during each frame of playback. The Frame Blending pop-up menu contains the
following items:
 None: Displays the frame from the original clip nearest the source frame.
 Blending: The default setting. Displays a blend of the individual pixels of adjacent
frames.
 Motion-Blur Blending: Applies a motion blur algorithm to the blended frames.
 Optical Flow: Uses an optical flow algorithm to blend the two frames surrounding
the desired frame. Using this method affects playback performance most
significantly. In order to display frames properly, Motion analyzes the clip to
determine the directional movement of pixels.