3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
394 Chapter 5 Using Behaviors
Changing the Timing of Behaviors
You can change a behavior’s timing to control when it starts, how long it lasts, and
when it stops. There are several ways to do this. You can use the Stop Parameter
behavior to suspend one or more behavior’s effects on a single parameter. You can also
trim each behavior in the Timeline. Finally, you can change some behaviors’ Start Offset
parameter to delay their beginning and their End Offset to end the behaviors prior to
the end of the object duration to which they are applied. These behaviors include Fade
In/Fade Out, Grow/Shrink, and Snap Alignment to Motion.
Using the Stop Parameter Behavior
The easiest way to control behavior timing is to use the Stop Parameter behavior. The
Stop behavior halts the animation occurring in any one parameter, whether the
animation is due to keyframes in the Keyframe Editor or behaviors that have been
applied to that object.
As explained in “Applying Parameter Behaviors” on page 380, all Parameter behaviors
can be applied directly to a parameter of an object (such as opacity or position) or
directly to an object (such as text or an image). If the behavior is applied directly to an
object, a parameter must be explicitly assigned to the behavior (in the Behaviors tab of
the Inspector).
To stop a parameter from animating:
1 Move the playhead to the frame where you want animation to stop.
2 Select the affected object, then open the Properties tab in the Inspector.
3 Control-click the parameter you want to stop, then choose Stop from the shortcut
menu.
The parameter is animated until the frame at which the Stop behavior begins.
Note: When a Stop behavior is applied in this manner, the Stop behavior is applied at
the current frame (regardless of the Create Layers At Preference setting).
4 To assign the Stop behavior to a different parameter, choose a new parameter from the
Apply To (“Go”) pop-up menu.
The Stop behavior halts the animation of all behaviors that affect the selected
parameter of that object. For example, if the Gravity, Edge Collision, and Rotate
behaviors are applied to a shape and you apply the Stop parameter to the shape layer’s
Position parameter, the shape stops moving but continues rotating.
To control when animation affecting that parameter is stopped, trim the Stop behavior
in the Timeline. For more information on trimming behaviors, see the next section on
page 395.