3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
814 Chapter 9 Using the Replicator
 Gradient preset pop-up menu: Gradients from the Library (default or custom)
appear in this pop-up menu. Choose a gradient from this menu to load it into the
gradient editor.
 Opacity bar: Use it to change the opacity of the replicator elements over the
pattern. All color tags are limited to shades of gray.
 Color bar: A gradient control that allows you to tint replicator elements over the
pattern.
 Color control: When a color tag is selected in the gradient editor control, you can
change its color by either clicking the color well and choosing a color using the
Colors window, or Option-clicking the well and using the pop-up color palette.
 Opacity slider: When an opacity tag is selected in the Opacity Gradient control, you
can use this slider to change its shade, from 100 (opaque/white) to 0 (transparent/
black).
 Interpolation: Sets the interpolation of the selected gradient tag to Constant, Linear,
or Continuous.
 Location slider: Changes the location of the selected gradient tag or spread control
relative to the gradient bar.
Color Range: A gradient control that appears when the Color Mode is set to Pick From
Color Range. Use it to define a range of colors used to randomly tint pattern elements.
The direction of the gradient colors is not relevant, only the number of colors that
appear within the gradient. The Color Range parameter has the same controls as the
Over Pattern parameter.
Note: For more information on using gradient editors, see “Using the Gradient Editor”
on page 1033.
Additional Cell Parameters for QuickTime Movies and Image Sequences
If you create a replicator pattern using a QuickTime object as the source for a cell,
additional parameters appear. These six parameters are:
Play Frames: A checkbox that controls playback. If it’s turned on, it loops the playback
of the animation or movie clip used for each element. If it’s turned off, the elements use
the still frame specified by either the Random Start Frame parameter or the Source
Start Frame parameter.
Random Start Frame: A checkbox that introduces variation into elements using
QuickTime objects as their source objects. If it’s turned on, each element in the pattern
begins at a different frame of the animation. Stills are chosen randomly if Play Frames is
turned off.
Source Start Frame: Chooses the frame to begin animation, if Play Frames is turned on,
or the still frame to display if Play Frames is turned off. This parameter appears only if
Random Start Frame is turned off.