3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 9 Using the Replicator 833
 End: Specifies the end of the range of elements affected by the sequence
animation as it moves over the replicator pattern. By default, End is set to 10%. In
the above image, End is set to 30%.
Note: If the Sequencing pop-up menu is set to Custom, the Custom option in the
Unit Size parameter has no affect.
Spread: Controls the amount of falloff of the animation. To create a softer transition
between each element, increase the Spread value.
Traversal: Sets the action of the sequence behavior to Constant Speed, Ease In, Ease
Out, Ease In/Out, Accelerate, Decelerate, or Custom.
 Ramp: Moves the animation from the origin of the replicator pattern through the
end of the pattern at a constant speed. The sequence moves in the direction
specified in the replicator parameters, such as the origin or build style.
 Ease In: The sequence animation begins slowly and increases to normal speed as it
moves through the replicator pattern.
 Ease Out: The sequence animation begins at normal speed and slows toward the
end of the replicator pattern.
 Ease In/Out: The sequence animation begins slowly, increases to normal speed as it
moves toward the middle of the duration of the replicator pattern, and slows as it
reaches the end of the replicator pattern.
 Accelerate: The sequence animation increases in speed.
 Decelerate: The sequence animation decreases in speed.
 Custom: Allows you to keyframe how the animation moves through the replicator
pattern. When Custom is selected from the Traversal pop-up menu, the Location
parameter replaces the Loops parameter.
 Location: Defines the location of the pattern where the animation is in effect.
For more information on using the Custom Traversal option, see “Using the Sequence
Replicator Custom Traversal Option” on page 834.
Loops: Sets the number of times the animation sequences through the replicator
pattern over its duration.
Note: Loops is not available when the Traversal parameter is set to Custom.
End Condition: Determines how the sequence animation is repeated over the duration
of the replicator object. This parameter has no effect for Loop values less than or equal
to 1. The End Condition options are:
 Hold: Completes the sequence animation cycle one time, then starts it over again
from the beginning (once the last element in the sequence has completed its
animation).
 Wrap: Treats the sequence animation as a continuous loop so the spread wraps from
the last element in the sequence to the first element.