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Table Of Contents
This filter causes rasterization in 3D groups.
Original image
Light Rays applied
Parameters in the Inspector
Amount: Sets the amount of the light ray effect. Larger values extend the length of the
rays.
Center: Sets the position of the center point of the light source.
Glow: Sets the brightness multiplier of the light rays.
Expansion: Sets the distance the light rays extend outside the boundary of the source
object.
Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls
The HUD contains the following controls: Amount and Glow.
Outer Glow
Adds a glow to the alpha channel of an object. The result is a glow around the outside
of an object, while the objects actual image is unaffected.
Original image Outer Glow filter applied
1019Chapter 16 Using Filters