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Table Of Contents
Random Motion
Wind
Parameter Behaviors
These behaviors can be applied to any object parameter that can be animated, and their
effects are limited to just that parameter. The same parameter behavior can be added to
different parameters, resulting in completely different effects. For example, you can apply
the Oscillate behavior to the opacity of an object to make it fade in and out, or you can
apply it to the rotation of an object to make it rock back and forth. You can also apply
parameter behaviors to filter parameters, generator parameters, the parameters of particle
systems, or even the parameters of other behaviors. Examples include Oscillate, Randomize,
and Reverse.
For more information on applying Parameter behaviors, see Applying Parameter Behaviors.
The following sections cover the Parameter behaviors:
Audio
Average
Clamp
Custom
Exponential
Link
Logarithmic
MIDI
Negate
Oscillate
Quantize
Ramp
Randomize
Rate
Reverse
Stop
Track
Wriggle
460 Chapter 9 Using Behaviors