4
Table Of Contents
- Motion 4 User Manual
- Contents
- Welcome to Motion
- About Motion and Motion Graphics
- The Motion Interface
- Workspace Overview
- Utility Window
- Toolbar
- Canvas
- Project Pane
- Timing Pane
- Window Arrangements
- HUD
- User Interface Controls
- Motion Menus
- Preferences
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Compositing Workflow
- Group and Layer Order
- Transforming Objects and Layers
- 2D Transform Tools
- Adjusting Object Properties in the Inspector
- Making Clone Layers
- Editing Opacity and Blending Parameters
- Drop Shadows
- Retiming
- Expose Commands
- Using the Timeline
- About the Timeline
- Timeline Layers List
- Naming Objects in the Timeline Layers List
- Enabling Timeline Tracks
- Collapsing and Expanding Groups and Layers
- Adding and Deleting Groups in the Timeline
- Locking Timeline Tracks
- Audio-Video Links
- Timeline View Options
- Zooming in the Timeline
- Adjusting the Height of the Timeline Tracks
- Specifying the Track Display
- Adding Objects to the Timeline Layers List
- Adding Objects to the Track Area
- Editing Objects in the Timeline
- Working in the Ruler
- Adding Markers
- Using Behaviors
- Behavior Concepts
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Basic Motion Behaviors
- Parameter Behaviors
- Retiming Behaviors
- Simulation Behaviors
- Additional Behaviors
- Behavior Examples
- Keyframes and Curves
- What Is Keyframing?
- Using the Record Button
- Applying Movement to a Clip
- Animating Filters
- Animating Behaviors
- Animation Menu
- The Reset Button
- Animating in the Timeline
- Modifying Keyframes in the Timeline
- Animating in the Keyframe Editor
- Filtering the Parameter List
- Modifying Keyframes
- Modifying Curves
- Mini-Curve Editor
- Animating on the Fly
- Keyframe Thinning
- Working with Particles
- About Particle Systems
- Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- The Difference Between Emitter and Particle Cell Parameters
- Emitter and Cell Parameters
- Animating Objects in Particle Systems
- Viewing Animated Emitter Curves in the Keyframe Editor
- Using Masks with Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- Replicator Concepts
- Anatomy of a Replicator
- Getting Started with the Replicator
- Basic Replicator Parameters in the HUD
- Replicators and the Properties Tab
- Using the Replicator Onscreen Controls
- Advanced Replicator Controls
- Using Image and Geometry Objects
- Using Replicators in 3D Space
- Applying Masks to Replicators
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Creating and Editing Text
- About Text in Motion
- Setting Motion Preferences for Text
- Adding Text
- Using the Text Tools
- About Fonts
- Editing Text in the Inspector
- Editing Text Format
- Text Controls in the Format Pane
- Text Format-Related Tasks
- Editing Text Style
- Text Controls in the Style Pane
- Text Style-Related Tasks
- Using and Creating Preset Text Styles
- Editing Text Layout
- Text Controls in the Layout Pane
- Text Layout-Related Tasks
- Text Margin and Tab-Related Tasks
- Working with Text Glyphs
- Adding Behaviors and Filters to Text
- Using the Text HUD
- Animating Text
- Text Animation and Text Sequence Behaviors
- Sequence Text Behavior
- Scroll Text Behavior
- Text Tracking Behavior
- Type On Behavior
- Preset Text Sequence Behaviors
- Saving a Modified Text Behavior to the Library
- Using Other Behaviors with Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Animating with the Adjust Glyph Tool
- Using LiveFonts
- Working with Generators
- Using Filters
- About Filters
- Browsing For and Previewing Filters
- Applying and Removing Filters
- Adjusting Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, Moving and Duplicating Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Time Filters
- Video Filters
- Using Shapes, Masks, and Paint Strokes
- About Shapes, Masks, and Paint Strokes
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Creating Rectangles, Circles, and Lines
- Creating Paint Strokes
- Shapes as a Layer
- How to Edit Shapes
- Using Dynamic Guides and Snapping While Editing
- Displaying a Shape’s Control Points
- Selecting and Deselecting Control Points on a Shape
- Moving Control Points to Adjust a Shape
- Modifying Shape Edges
- Transforming Multiple Control Points
- Manipulating Control Points Across Multiple Shapes
- Adding and Deleting Control Points
- Locking Control Points
- Editing Bezier Control Points
- Editing B-Spline Control Points
- Using a Shape Outline as a Paint Stroke
- Adding Shapes from the Library
- Shape Parameters
- Shape Controls in the HUD
- Creating Illustrations Using Multiple Shapes
- Creating Holes and Transparency in Shapes
- Applying Filters to Shapes
- Animating Shapes
- Shape Behaviors
- Keyframing Shape Animation
- Saving Shapes and Shape Styles
- Using Masks to Create Transparency
- Mask Parameters
- Applying Image Masks to a Layer
- Image Mask Parameters
- Using Masks to Aid Keying Effects
- Converting Between Shapes and Masks
- Manipulating Alpha Channels Using Filters
- 3D Compositing
- Motion Tracking
- About Motion Tracking
- How a Tracker Works
- Motion Tracking Behaviors
- Shape Track Points Behavior
- Track Parameter Behavior
- General Motion Tracking Workflow
- Match Move Workflows
- Using a Non-Match Move Four-Point Track for Corner-Pinning
- Stabilize Workflow
- Unstabilize Workflow
- Track Points Workflow
- Track Parameter Workflow
- Adjusting the Onscreen Trackers
- Strategies for Better Tracking
- Finding a Good Reference Pattern
- Manually Modifying Tracks
- When Good Tracks Go Bad
- Smoothing Tracking Keyframe Curves
- Converting Tracks to Keyframes
- Preserving Image Quality
- Asking Motion for a Hint
- Giving Motion a Hint
- Manually Coaxing Your Track
- Tracking Images with Perspective, Scale, or Rotational Shifts
- Tracking Obscured or Off-Frame Points
- Tracking Retimed Footage
- Troubleshooting Stabilizing Effects
- Removing Black Borders Introduced by Stabilizing
- Some General Guidelines
- Tracking and Groups
- Saving Tracks
- Tracking Behavior Parameters
- Working with Audio
- About Audio in Motion
- Audio Files in Motion Projects
- Working with Audio Tracks
- Keyframing Level and Pan Changes
- Crossfading Audio Tracks
- Syncing Audio and Video Tracks
- Retiming Audio
- Using Markers with Audio
- Audio Behaviors
- Audio Parameter Behavior
- Using Soundtrack Pro with Motion
- Exporting Audio
- Outputting Motion Projects
- Appendix A: About Rasterization
- Appendix B: Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Appendix C: Keyboard Shortcuts
- Enabling Traditional Function Keys on Mobile Macintosh Systems
- General Interface Commands
- Motion Menu
- File Menu
- Edit Menu
- Mark Menu
- Object Menu
- View Menu
- Window Menu
- Help Menu
- Audio Editor
- Audio Tab
- View Tools
- Create Tools
- Mask Tools
- Transport Controls
- View Options
- Miscellaneous
- HUD
- File Browser
- Inspector
- Keyframe Editor
- Layers
- Library
- Media Tab
- Timeline Editing and Navigating
- Keyframing Commands
- Shape and Mask Commands
- Toolbar
- 3D Commands
- Using the Command Editor
- Appendix D: Working with Final Cut Pro
- Using Motion with Final Cut Pro
- Rendering Motion Projects for Use in Final Cut Pro
- Using Motion Templates in Final Cut Pro
- Master Templates in Final Cut Pro
- Appendix E: Obsolete Text Behaviors
- Appendix F: Using Gestures
3 Select the text file you want to use, then click Open.
The text file is loaded into the generator. If you are at the first frame of your project and
depending on what is chosen from the Speed pop-up menu, the text may not appear in
the Canvas until you play the project.
4 Press the Play button.
The text appears and disappears line by line. Use the parameters in the Generator pane
to modify the animation. For more information, see File.
The appearance of the text is based on the settings in the Format, Style, and Layout panes
in the Generator tab of the Inspector. For more information on using and editing text,
see Creating and Editing Text.
Numbers
The Numbers text generator displays random numbers based on the settings in the
Inspector.
Parameters in the Inspector
Animate: When this checkbox is selected, the numbers are animated as the project plays.
When deselected, a static number is displayed.
Start: Sets the beginning number for the generator. Slider values range from 0 to 100.
For negative numbers or numbers greater than 100, use the value slider (to the right of
the slider). Default values are based on the project. For example, when the Numbers
generator is added to a default project of 300 frames, the Start value is 1 and the End
value is 300.
Tip: You can use the Link parameter behavior to set the visible numbers to show the
values of one of the other parameters used in your project. The number display may
appear at a scaled rate in some cases. In other cases, the number display may be translated
into another form (such as a percentage)—for example, if you were linking to the value
of a point light’s Falloff parameter, the number displayed on screen would be scaled by
a factor of .1 and the Intensity parameter would be displayed as a percentage. You can
scale and offset the value of the linked parameter using the Scale slider in the Link behavior
tab. To convert the number to a different format, use the Format pop-up menu in the
Numbers generator. For more about the Link behavior, see Link.
End: Sets the ending number for the generator. Slider values range from 0 to 100. For
negative numbers or numbers greater than 100, use the value slider (to the right of the
slider). Default values are based on the project. For example, when the Numbers generator
is added to a default project of 300 frames, the Start value is 0 and the End value is 300.
If the End value is set to 200, a range of 0 to 200 is counted over the 300 frames.
Format: A pop-up menu that specifies the format of the displayed numbers. There are
seven choices:
• Number: Numbers are used in the generator.
941Chapter 15 Working with Generators