5.1.1

Table Of Contents
893 Feather masks
895 Apply lters to masks
896 Apply behaviors to masks
896 Keyframe a mask’s shape for animation and rotoscoping
898 Rotoscoping tips
899 Mask controls in the Inspector
902 Image masks
905 Convert between shapes and masks
908 Chapter 21: 3D compositing
908 3D compositing overview
909 3D Transform tool
909 3D Transform tool overview
910 Use 3D onscreen controls
913 3D transform HUD controls
914 Relative coordinates
915 Layer order and depth order
918 3D workspace and views
918 3D workspace and views overview
919 3D Canvas overlays
924 Viewport layouts
925 2D and 3D group intersection
925 2D and 3D group intersection overview
926 Root-level behavior
926 Group Inspector
927 2D group properties
927 3D group properties
928 Cameras
928 Cameras overview
929 Camera controls
931 Scale, position, and animate cameras
932 Isolate an object in the Canvas
933 Depth of eld
935 Camera behaviors
939 Lighting
939 Lighting overview
940 Properties aecting the appearance of lights
940 Light controls
943 Object lighting parameters
944 Disable lighting
944 Shadows
944 Shadows overview
945 Shadow controls
949 Shadows and complex 3D objects
950 Shadows without lights
951 Disable shadows
951 Reections
951 Reections overview
951 Reection controls
953 Reections and groups
953 Disable reections
Contents 21
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