5.1.1

Table Of Contents
Chapter 9 Behaviors 313
Because many (though not all) behaviors aect shared object parameters, when you convert a
behavior to keyframes, all other behaviors applied to the same object are also converted into
keyframes. The keyframes are applied to the individual parameters that the behaviors originally
aected. Additionally, when behaviors applied to other objects aect the object being converted
(for example, the Attractor or Repel behavior), their eect is baked into the objects resulting
keyframes value. The original behaviors remain applied to the other objects, but the resulting
eect is not doubled as a result of the keyframes combining with the behavior.
Note: You cannot convert many of the Simulation, Replicator, Particle, or Text behaviors into
keyframes. Simulation behaviors such as Vortex can aect the parameters of all objects in a
project, and baking such a behavior would create an overwhelming amount of keyframes. Such
behaviors are designed to create very complex motion that would be too time-consuming to
keyframe manually.
If a behavior (or an object with applied behaviors) can be baked, the Convert to Keyframes
command appears in the Object menu when the behavior or object is selected. If the Convert to
Keyframes command is dimmed, keyframes cannot be generated from the behavior.
Convert behaviors to keyframes
1 Do one of the following:
Select an object that has behaviors to convert.
In the Inspector, select a behavior to convert.
2 Choose Object > Convert to Keyframes (or press Command-K).
A dialog prompts you to conrm the conversion to keyframes.
3 Click Convert.
All behaviors are converted into keyframes, even if some of the behaviors fall outside of the
objects time range.
Note: You cannot selectively convert individual behaviors. The Convert to Keyframes command
converts all behaviors applied to an object.
Save and share custom behaviors
Save custom behaviors
You can save customized behaviors to the Library in any of several organizational categories
for future use. Behaviors saved in the Library appear with a custom icon. You can also save
multiple behaviors to the Library as a single le or as multiple les. For example, if you create
an animation that uses multiple behaviors and you want to save the cumulative eect of those
behaviors, you can save them all as one item in the Library.
Note: Items saved to the Library appear in the Finder with a .molo extension (“Motion Library
object”). These items cannot be opened from the Finder.
Alternatively, you can create new folders in existing categories. You can create a folder in the
Favorites or Behaviors category. Folders created in the Behaviors category appear in the Library
sidebar. Folders created in the subcategories, such as the Basic Motion subcategory, appear in
the Library stack and not the sidebar.
Save a behavior to the Library
1 Open the Library and select the Favorites, Favorites Menu, or Behaviors category.
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