5.1.1

Table Of Contents
Chapter 10 Rigs and widgets 384
Use multiple rigs
You can create multiple rigs in a single project. Rigs can be organized to control sets of
parameters, and they can be grouped with the objects they aect. For example you can place a
rig inside the group that contains the parameters aected by the rig. That way you can navigate
to the relevant rig to control the specic, related elements.
Multiple rigs
Publish rigs
One of the most common reasons to employ rigs is to create a simplied set of controls for
template projects for use in Final Cut Pro X. This is achieved by publishing completed widgets
to the Publishing pane of the Project Inspector in Motion. To publish a rig, you must publish its
widgets individually. Widgets can be published like any other parameter in Motion.
Publish a widget
m In the Rig or Widget inspector, Control-click the parameter or open the Animation menu (the
downward arrow on the right) for the widget you want to publish, then choose Publish.
View published parameters in Motion
1 In the Layers list, click the Project object.
2 In the Project Inspector, open the Publishing pane.
The Publishing pane displays all published parameters, including widgets. Published parameters
also appear in the Inspector in Final Cut Pro X. For more information about publishing, see
Publishing parameters in templates overview on page 420.
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