5.1.1

Table Of Contents
Chapter 19 Filters 818
Rotation: Sets the angle of rotation of the object during movement.
Speed: Sets the speed of the simulation.
Perspective: Sets the angle of perspective on the object.
Glow: Sets the amount of the glow at the end of the tunnel.
Glow Color: Picks the color of the glow at the end of the tunnel. Use the disclosure triangle to
display Red, Green, and Blue sliders for more precise color selection.
Mix: Sets the percentage of the original image to be blended with the ltered image.
Publish OSC: Publishes the lter’s onscreen controls in Final Cut Pro X. For more information on
creating content for use in Final Cut Pro, see Final Cut Pro X templates overview on page 385.
Texture Screen
Uses a source object specied by the Map Image parameter to screen the target. The source
object can be any image, movie, or shape. By default, Texture Screen behaves as if there were
a black image applied to the Map Image well, which makes the target appear desaturated and
washed out.
This lter causes rasterization in 3D groups. For more information on rasterization, see Groups
and rasterization on page 1045.
Original image
Texture Screen filter applied
(using a circle image)
Parameters in the Inspector
Map Image: Displays a thumbnail of the map chosen to generate the screen. To learn how to
add an object to the Map Image well, see Source well on page 132.
Center: Sets the position of the center of the texture screen. Drag the Center onscreen control
to adjust its value in the Canvas.
Angle: Sets the angle at which the texture screen is placed.
Skew: Sets the amount of skew applied to the map image.
Stretch: Sets the amount of stretch applied to the map image.
Scale: Sets the scale applied to the map image.
Contrast: Sets the amount of contrast applied to the image by the screen.
Threshold: Sets the threshold of brightness of the background image used to determine the
brightness of the luminance map.
Noise Contrast: Sets the amount of contrast added to the noise.
Noisiness: Sets the amount of noise.
Mix: Sets the percentage of the original image to be blended with the ltered image.
67% resize factor