5.5

Table Of Contents
1087Motion User Guide
Change the orientation of a 3D object
1. In Motion, select a 3D object in the Layers list, Timeline, or canvas.
2. In the Inspector, click 3D Object (if its not already selected).
3. Click the disclosure triangle to reveal separate dials for rotating around the X, Y, and Z
axes, then adjust the dials (or enter specific amounts in the value fields).
Changing the X, Y, and Z Orientation values does not affect the 3D object’s Rotation
parameter values in the Property Inspector.
You can also lower the amount of light reflected in the surface of all 3D objects in the
project to create more dramatic and realistic shading, especially if you plan to add lights to
your project. See Adjust the 3D object environment lighting in the Inspector.
Exchange a 3D object file in Motion
After you add a 3D object to a Motion project, you can exchange it with another 3D
object while preserving any parameter changes you’ve made, including animation. This is
especially useful if you’re using a 3D object as the source object for a replicator, particle
emitter, or other graphic element.
Exchange a 3D object in a layer
1. In Motion, do one of the following:
Drag a 3D object file from the Finder onto the layer in the Layers list containing the
original 3D object.
Drag a 3D object from the Library onto the layer in the Layers list containing the
original 3D object.
2. When a curved pointer appears, release the mouse button.
The original 3D object is replaced by the new 3D object.
Exchange source media in the 3D Object Media Inspector
1. In the Media list in Motion, select the 3D object to replace.
2. In the 3D Object Media Inspector, click Replace Media File.
3. In the dialog that appears, navigate to the 3D file that will replace the current source
media.
Note: Only compatible 3D files will be selectable.
4. Click Open.
The original 3D file is replaced by the new source file in the Media list and in any layers in
the project linked to the source file.